17 game Reviews with Responses

All 49 Reviews

This like some kinda worm or something?

Luwano responds:


Mittensx33 responds:


Template88 responds:


ornery responds:


Spags responds:


Rhunyc responds:


linda-mota responds:


radiodark responds:


LegolaSS responds:


SourCherryJack responds:


You really can tell that this game just barely got through on time.
I have a few gripes with the game, primarily the fact that you forgot to mention in your instructions that once you cause an explosion and need to grab a ship to hijack, it needs to have been an exploded ship, you need to focus the crosshairs on the orange dot in the middle of the explosion and then press space. It took me a little while to figure this out.
Also, the hit detection is extremely off. I don't know whether you programmed it poorly, or it was meant to be that the green aura of your ship is the weak spot. Either way, the ship itself should be the detection zone, not the surrounding area, which really frustrated me.
The story for the game was okay, but I would have liked maybe an ending conclusion, because it seems to have little to do with what's going on in the game.
Otherwise, I think you guys utilized the mechanic of "initiate" well, and you managed to use your entire team fully. Just wish it was a bit more polished up.

mr-johnson22 responds:

Sorry about hit detection issues. It wasn't my intention to have to aim directly on the orange dot of an explosion, and the ship was certainly suppose to be the hit zone rather than its surrounding area. I didn't give myself that much time for fine-tuning...sorry about that! Thanks for the review.

Unimpressive Metroid knock off

This game is just so blah.
First off, the graphics. Good lord, they were weak. The characters have spheres for heads and the mouths just flap during the dialogue. At least try to sync those up better, they're not sock puppets for gods sake. But the design.... it's just a bunch of horrible gradients and abuse of the line tool. These are the graphics you'd expect from something back in 2006, not now in 2011.
Secondly, the controls. Not horrible, but not great either. A bit of delay sometimes, so that kinda ruins it.
Thirdly, the enemy AI. Inconsistent much? Half of the time the robots just tread back and forth on the same platform, other times they just charge right off them. If you're designing all enemies to have a pattern, KEEP IT CONSISTENT.
Now the story..... blah, it was so uninteresting. I didn't even care what was going on, there's nothing gripping about it, nothing that makes you care about it. And oh dear god the dialogue. It was painful to listen to. I'd rather have read it than have my ears berating by such drivel. And the fact that you are going to make a series? Honestly, I could care less because the story is just so not interesting.
The difficulty is another issue. The game is so ridiculously easy for the most part, and then it just gets racked up exponentially on the final boss. Mainly because of the controls not reacting fast enough and the delay causes a jump to fail due to mistiming.
But I played through the entire game so that I'd give you a fair review, and a fair review I feel this is. This game is incredibly, incredibly rough with a major amount of flaws. Now you may want to just push out some more games as fast as possible, but I say don't do it.
I think it would be better to sit on them and polish them out, instead of just pushing them out like some quick and dirty backroom delivery.
Now if you'll excuse me, I'm going to go eat small children. That is the mood this game has put me in.

Rhete responds:

Hmm, I'm not why you would be getting delay with the controls, that hasn't happened to anyone else. Are you using IE? Old computer? Try setting it to low quality? I bugs like this because they're so impossible to diagnose and fix.

Good game, but some issues

It was a really interesting concept, very unique, I'll give it that.
I have a few issues with the game though.
First, having to wait out the timer after you've finished with your motions. There should be a way to speed it up.
Secondly, not having a mute button. The music just drills into your brain, causing you to go insane especially when you hear it over and over again when you can't beat a level.
My biggest issue might be due to a glitch. I was facing Tricky, and then I went to the menu to see if there was a mute option. When I found that there wasn't, I went to continue back at Tricky, but my entire arsenal was gone. I had no arsenal points and I was back to the pistol. This is a major flaw in the game, so if it's not a bug, then it should be changed, because if you're gonna take away someones arsenal just because they went to check the menu, that's a dick move.

BoMToons responds:

that's a weird bug, first I've heard of that one :(

Nicely done Fish

Thank god you got this out before the day ended :P

ScelesticFish responds:

I shall not fail thee!!!!

Nicely done JKA

I think I speak for all of us in this collab when I say that I love the way you put it together. Great choice of music and great style of notebook. I'll be sure to join in again if you make one next year.

JKAmovies responds:

Oh shucks :3

thanks man, That means a lot to me, and gives me lot's of joy to keep this going for years to come. And don't worry, there will be one next year, around the same time as well ;D


in response to one of mullet kings secret attacks being splash attack
"Mullet King can use splash attack and actually cause damage"

TheCriminalDuder responds:

So adding that. ;)

Pretty Damn good

this was a pretty sweet game
but i was kinda sad, i was hoping for a Tenacious D song for the pick of Destiny level
but other than that, it was freakin awesome

LilDwarf responds:

Ahh I wish I could have used the D...sadly the contest is against copyrighted songs.

Art forum ninja and general voice actor.

Age 31



Joined on 7/7/04

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